Infinity Ward Game Engine
Infinity Ward today announced the opening of a new studio in Poland, focused on research and development and engineering, that will work alongside their LA Studio office on development. Infinity Ward Poland will become home to a talented team of developers who will focus on research and development, while working closely with the Infinity Ward Los Angeles studio. “We’re thrilled to announce the expansion of our development capabilities with the opening of Infinity Ward Poland,” said Dave Stohl, Studio Head for Infinity Ward. “We’re building a world-class R&D studio that will tap into the creative local game development culture and talent in Poland. This expansion will further solidify our position as one of the most dedicated and accomplished teams in the industry. We look forward to great things to come.” SOURCE.
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Nope it is EMBEDED on the Game and no longer be (re)moved on the same time, Meanwhile Infinity Ward knows how to do it. Developer Infinity Ward's game engine runs one of the most popular franchises in the world at 60 frames per second every tear, and it doesn't even have a name. Developer Infinity Ward's game engine runs one of the most popular franchises in the world at 60 frames per second every tear, and it doesn't even have a name.
Dont be delusional ppl. Yall cant be that stupid.
Cant you get the obvious message out of this announcement? They will let ppl in poland create all the supply drop content ofcourse, while Infinity Ward LA will try to focus on the main game itself.
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They wont let developers in a cheap country create freaking new engines for them Not that the polish devs wouldnt be capable of it, nah, its just more lucrative to let them create new hats and supply drop system/content. You know- all that supply drop content needs to be designed and created. It takes many hours to make that shit.
Having written that- think about how much a graphical designer costs in LA per hour and how much in Poland. Im sure the difference is a cost factor of at least 3-4 or even more than that. Thats all it is, dont get too excited about this announcement. Their games will still prolly suck ass, similar to Ghosts and IW.
You mean Frostbite engine? Is FrostBite engine 2 equivalent to 3?? No, because they were able to add so much more Fidelity and deep color, lighting, physics, and just overall polishment, like when I play Battlefield one, I get high because the game stimulates the brain with lucid tropics. Call Of Duty still plays like it used to.
Battlefield one is way better than WW II because WW II just feels so outdated and arcade I’m not a kid playing this so they also didn’t even do a good job. To this I just see Cod old school reimagined with some rip off of Black Ops 2 in two maps (USS Texas) coming I’m old school and j still love cod and want to see a next gen black ops themed (first Black ops) cod but this time around I’m over the futuristic mechanics it’s time for a more grounded botg game with cod like maps, add destructive environments to the maps not to BFs extent where it influenced map strategy besides something small in flanking routes, just few rails coming off, front of an open door blown apart, not a complete wall I’m talking. Enough to make it feel like something I haven’t experienced from Call Of Duty before.
Environment change. In terms of realistic themed aesthetics without this outdated cartoon Aquarium Black Operatives in the bloomy sea. Game is so outdated to this point but fun as hell. I just don’t want to see the same thing I’ve seen for years already.
(Black Ops 2 and three). Frostbite 3 is an upgraded Frostbite 2, same way IW7 in Infinite Warfare is an upgraded IW6 in Ghosts, or the BO3 version of the IW engine is an upgrade from BO2, etc Just because there isn’t much going into it doesn’t mean it’s still “the same engine”. That’s where you fail to understand basic engine coding: just because it looks “prettier” doesn’t mean the old foundation isn’t in there. If anyone digs deep enough, they’ll still find remnants of Frostbite 1.0 in the current Frostbite 3 build.
Same way remnants of id Tech 3 may remain in the 3 current builds of the IW engine. Engines are constantly upgraded to handle new technology, to the point where new builds can be considered a new engine in itself due to the amount of rewrites and additions.
They don’t just “throw out” older engines and make a new one from scratch; that would take years to make a working engine, familiarize yourself with the new engine, get it working with the game you’re trying to build, etc It’s expensive and inefficient, unless you got proper resources for it. Hell, even moving to a new, existing engine is a nightmare in itself, as many of EA’s studios have expressed issues trying to get Frostbite to work with what they were working on (Bioware with Mass Effect, Visceral with whatever Star Wars game they were working on). So no, the engine is fine where it’s. Unless there’s a similar id Tech-based engine out there that looks better, then there’s no better solution for COD. That makes me sad, because Cod today vs Battlefield 4 and Battlefield 4 still looks better than cod ever has.
Battlefield one looks more like an authentic historic than WW II, Black Ops III plays similar to Black Ops 2, Battlefield 3 updated it’s physics, animations, mantling and weapon reloads, sprinting animations across all weapons feeling unique of each other and sounding with recoil authentic. And it shouldn’t be like that dude. At this point with Activision, the only solution is going to come to when that one franchise overtakes their sales in best sellers of the year. For me, I’m anticipated to see Treyarch’s next title. Battlefield Bad Company is going to focus more on Infantry, than large scale battles.
It’s set during and after the events of Vietnam, moving into the cold war. It’s automatically a win for me because I badly want to see a Vietnam game and it’s going to be on a Frost bite engine. Determining, this may be the first time I skip out on cod, and I hope everybody follows because you said it’s expensive, they make so much money off of supply drops content that takes no effort or resources to be made. Graphical wise CoD always was a little less impressive than its competitors.
But made up with flawless gameplay and an addictive rank up system. But the engine is showing its flaws for years now. Especially in the netcode and hit detection department. All competitors moved on to updated engines with actual bullet calculations instead of hitscan registration. Plus the fact CoD still isn’t using full (60hz) dedicated servers, combined with the engine lag from the old IDtech3, gives the series that unique rage inducing feeling when playing. And it’s not a positive uniqueness in case you wondering. Yeah, I’m not very far on disagreeing this statement, but shotguns are more viable in WW II, at least you can use the killstreaks better than we were in Infinite Warfare, and Infinite Warfare had bad shotguns, never used them.
WW II has a lot variety. The main factors why WW II just didn’t last long for me is because of variety. Are you kidding? You are dead wrong my friend, I know I was thinking the other day telling my friend but in terms of maps. WW II did everything good grenades are actually viable unlike Infinite Warfare.
So please, let’s criticize both games but let’s not forget what WW II did better at than Infinite Warfare. In many departments. Are you forgetting War?
It’s not perfect but my God I had way more fun on WW II, and I did enjoy Infinite Warfare but shit streaks left the game mediocre with lack of viable weapon classes, please analyse and understand what you are talking about. WW II doesn’t have devestating streaks but it’s WW II and everything is viable and it does a better job at it. Only flaws is it’s Good awful hit detection and what will most likely kill it’s longevity for a lot of older fans is it’s maps. They’re all just too small and very few that actually play good across game modes but it’s not enough to keep a player around, such as me. No actually I was supposed to update this but got caught up. It had good maps, but more casual and just a few good. I forgot the pistols were good in that game.
Dlc maps offered better and refreshed the game in a new direction was where the game got so much better like Turista is one of my favorites and Grounded from the base game, all maps from dlc 2 and three were amazing. It’s just the launch of the game is going to be what my final appeal was because we spend more time on the base maps before we get I literally fell in love with that game, but I felt the need to bash it because of it’s further disappointment.
It definitely had an exciting dlc season but most of the dlc weapons were ass! And I didn’t suck smart boy. I just forgot some distant memory I had on that game, but I did use the LMGs, SmGs, used the maps to my advantage, the map designs determined how competitive it was going to get, but also how messy some of the map designs were. Ffs, shotguns were bad tho, you can’t change that or say otherwise on that because I tried. Where I mean Advanced Warfare was better was at staying competive with it’s exo movement designed in the maps. Not saying it wasbetter overall, Advanced Warfare just did a better job with it’s movement across it’s maps and how they were designed. IW does get better especially if they spent more time on designing the maps like how the dlc maps came out.
This wasn’t the initial point of my first comment. The point is we all know Infinite Warfare vs the older Cods and the older Cods kick it’s ass out the park. Feel free to agree or disagree. Whether players liked it or not, most of the base would agree the first Cods are better, so three years and they still couldn’t top the older Cods. Wasn’t comparing it to WW II at first, I just don’t take a thing serious out of Dave Stohl”s mouth because he said the same thing about Infinite Warfare. Has nothing to do whether the latest game is ass if you don’t like it or not.
Official Xbox Magazine fortunately before it was taken down. The firm is after someone to work 'with 3rd party software for viewing and effecting Maya animations in the game engine (i.e. A further advert asks for a senior network engineer to work on “an exciting unannounced title for next generation console systems”. Another asks for a senior technical VFX artist with expertise in animated skyboxes, wildlife, blowing cloth, foliage and destructibles, as well as ”large complex destruction sequence simulations”. Infinity Ward haven’t officially announced any next-generation projects, but we can't think you'd get great odds on it being some kind of military shooter, e.g. Modern Warfare 4. It also says rather a lot about Unreal Engine 4’s capabilities - its predecessor was great at rendering small, tight spaces, but its tight draw distances meant that it couldn’t really do “large complex destruction sequence simulations”.
It’s also slightly odd that Infinity Ward are moving away from their proprietary IW Engine, various iterations of which have powered the Call of Duty franchise since 2005. But with EA increasingly moving franchises onto DICE’s Frostbite engine, it’s beginning to look like the next generation of console games - and PC games, presumably - will run in one of two engines.
Variety is the spice of life, eh?